When it comes to large file uploads, it may be worth specifying a rule that if nobody is able to upload the file directly to discord they may provisionally claim the station while it is uploading to nextcloud/Google drive(edited)
It just means if 2 teams are competing for a station, the winner isn't decided by upload speed
At the end of the game helpdesk could download the large files and upload them somewhere permanent
15:55
Looking at profiles, I don't think anyone on my team has nitro
Yeah, the other issue is that there is limited cell service on the tube, so a team would have to stay above ground to upload a file
That being said tfl are installing 4G antennas in the tunnels so some areas are fine(edited)
I have 50GB of Google Drive available, I'm happy for that to be used for file uploads.
17:40
What we can then do, for the preservation, is we can spend as much time as we need (with nitro benefits etc) to upload them onto Discord after the game, and tag/label accordingly.(edited)
Still need to solve the problem of really slow file uploads. Is there any chance we can get some form of faster provisional verification implemented while you wait for the full video to be uploaded?
17:47
My thoughts are that provisional verification would prevent other teams from claiming the station
Even with that adjustment, that challenge was still the worst one for us last time, it required a video for each person crossing the road on the newspapers, which took a while.
Which is what happened, instead of a full lengh video of crossing a bridge, crossing a street etc, which could have been a 10+ minute video, we were given pictures every couple seconds
Battle for Zone 1 Stations – Rules + Gameplay Welcome to the Battle for Zone 1 Stations – seven hours of frantically running around Central London on a Saturday doing extremely silly things! The aim of the game is to have claimed the most stations at the end of the seven hours; you may claim stat...
its really good tbh. you get signal quite a bit of the time in the shallow tubes and this coveres for vast majority of journeys. Victoria is the main one that it is still very limited
21:55
and bank northern line
21:55
weirdly you still get it on bits of the vitcoria line that it isnt officially running in yet
for video uploads, what if we take a screenshot of the video showing the first frame and the video length? Easy to verify they match after uploading, and some effort to game that
unless you are on the victoria line down by victoria itself, or northern line bank branch. you wont be more than 5 mins from a bit of the tube that has signal
21:58
and thats only if you upload it form within the station
I'm sure that teams and Helpdesk can come up with a per-situation resolution. We've had similar hiccups before and they've all been resolved pretty effectively
Draft Rules:
Welcome to the Battle for Zone 1 Stations Lite – The lite version of the original BFZ1. The aim of the game is to have claimed the most stations at the end of the eight hours; you may claim stations by either completing a challenge randomised from a list by Helpdesk or battling another team for a station you already own.
When initiating a battle challenge, you must own 1 station adjacent to the station you are battling for. Adjacent means that it is possible to travel between the two stations with one single stop tube journey.
Basic Rules
The stations up for grab are all the tube stations in the Zone 1 area.
You may only walk or use scheduled public transport (tubes, trains, buses) to get around.
All members of your team should stay together at all reasonable times (barring e.g. toilet breaks).
It is recommended to stay in contact with the helpdesk as much as possible to stay up to date on the state of play (e.g. staying informed of station claims and battle challenges).
All challenges do not have to be completed near the station in question as long as a photo of your attempt is sent.
The post event meeting point will be decided later.
21:56
Claiming A Station
1) Take a group selfie outside the station entrance/exit, with both the station name and all team members clearly visible, and send it to the helpdesk verification channel. This informs us you are attempting to claim that particular station.
2) Complete the challenge associated with the station. All team members must within reason complete the challenge, either individually (things like walking or riding a train) or as a collaborative effort (if it involves creating art or photographing something for example).
3) The burden of proof for completing a challenge is on your team; you will need to give us enough evidence to convince us. Failure to do so will leave the station unclaimed for the time being.
Initiating A Battle Challenge
1) Take a group selfie outside the station entrance/exit, with both the station name and all team members clearly visible, and send it to the helpdesk verification channel. This informs us that you are attempting to battle for that station.
2) The helpdesk will ping the other team. Once both teams are informed of a battle challenge you will be given a time when the challenge starts, which includes a few minutes to reach a more favourable position.
3) Battle challenges have been designed to be objective - i.e. there should be a clear winner - but in case of dispute, the helpdesk's decision is final.
Keep yourselves hydrated throughout the game and remember – the clock is ticking!
21:57
Estimated Game times:
9am-5pm with 1 hour break at 1pm. Finish time may end early based on how game is performed
@FormulaOtaku/RacingWeeb How do you feel about the possibility of stacking battle challenges? There's a decent possibility that it's going to get quite chaotic on that front. If a team already has a battle challenge against them, can other teams or that same team launch another simultaneous challenge?
15:19
Would battle challenges be taken at the same time, or would they be queued?
15:20
I think this is something that needs to be accounted for before the game because this could be a heavy responsibility for the helpdesk to work out on the day(edited)
ratt
Would battle challenges be taken at the same time, or would they be queued?
he has the leader role and he's developing the app we're all going to be using, and in case that fails we're going to at least want to be able to ping him for tech support
15:35
specifically I was going to suggest that if the app is going to be as fully featured as he's trying to make it, adding a visible queue for battle challenges and start times might not be a bad call
15:37
If we're going to have battle challenges queued, that means there's a distinct possibility that a team can declare a battle challenge and have a wait until that starts, because the defending team is already engaged with a different challenge
15:38
If that is happening on multiple levels with battle challenges being declared and queued all over the place, it may be a good idea for that to be handled by the app
Can there be a central channel, maybe the announcement channel that you post battle notification photos in, and maybe challenging team ping the current team to notify them. Then when the help desk can send the challenges as necessary in the challenge queue (if that is what is decided)
20:18
Give the other team maybe a few extra minutes notice that a challenge is coming
20:19
Then even if your not being challenged, you can have an awareness of who is challenging who and roughly where everyone is geographically
nelsonion
Then even if your not being challenged, you can have an awareness of who is challenging who and roughly where everyone is geographically
we'll be able to see the map as it updates and people claim stations anyway so i think we'll all have a rough idea of where everyone is
nelsonion
Can there be a central channel, maybe the announcement channel that you post battle notification photos in, and maybe challenging team ping the current team to notify them. Then when the help desk can send the challenges as necessary in the challenge queue (if that is what is decided)
When a team initiates a battle, the other team is notified and a suitable start time is set by helpdesk. When the battle begins, helpdesk will announce the battle in #game-announcements
@Players Just a reminder!
It's game day in 1 week! The game begins at 9am, so arrive promptly at 8:30am so any final bits of prep can be done if needed. Please remember to bring anything you need during the day, including a form of ID. Meeting point is outside Festival Pier at Southbank Centre.
You can choose not to do a station challenge and go to attempt another station. However, if you want to try the previous station again, you'd have to go to that station and send through a selfie again, and start the challenge from scratch.
1
16:08
The "penalty" here being that the station remains unclaimed and you could lose it to another team, plus you'd have to go back and forth.
Can I vote that the penalty times are halved, 25 mins not being able to attempt a station is fine but 45 mins is like 10% of the entire game, or with the locked out of public transport ones, that be for each one of that specific bus ot train that comes through rather than time limit. For tubes that may reduce penalty time a bit but for most bus routes they still are 8-10 min frequency.(edited)
I think there will be like a mini conference or something with me, Fahmi and the Helpdesk where the Helpdesk would be trained and as well as going through some challenges, hopefully I should make the challenge list final by then.
18:48
Need to double check when it is.
18:48
It's this Thursday
nelsonion
Can I vote that the penalty times are halved, 25 mins not being able to attempt a station is fine but 45 mins is like 10% of the entire game, or with the locked out of public transport ones, that be for each one of that specific bus ot train that comes through rather than time limit. For tubes that may reduce penalty time a bit but for most bus routes they still are 8-10 min frequency. (edited)
oh yeah, really should make sure veto cost is explicitly specified in the rules since helpdesk made it up on the fly in December and it never got written down @FormulaOtaku/RacingWeeb@Fahmi Sack
NOTE: This can only be activated once per team. If drawn when it had already been activated by a specific team, regenerate and draw a new challenge. You've immediately claimed this station. However, for one hour, each time you attempt to enter a train or bus, you must roll a die. if it's not a 4 or a 6, you'll be jammed out for 10 mins. At least after every 10 mins, you must roll again. Please note that the train/bus must be present when you roll the die.
18:56
curses look a bit overtuned tbh
18:57
2/3 chance to be locked out for 10min if you are unlucky you might be stuck for an hour
since you have to roll when the train/bus is present i assume it won't stop there for 10min
ratt
oh yeah, really should make sure veto cost is explicitly specified in the rules since helpdesk made it up on the fly in December and it never got written down @FormulaOtaku/RacingWeeb@Fahmi Sack
I don't think that curse defines very well if you can do that. If so, are you allowed to try a different line in the same station? Being able to retry the same line doesn't make sense given the frequency of trains on most lines
Joe
I don't think that one is as bad because I believe you can try other buses and trains, right?
Is each time you attempt to board a train/bus you roll a die. If it fails then you're jammed out of all forms of public transport for the next 10 mins(edited)
In December, we on the helpdesk ruled that you could veto challenges at the cost of being locked out of completing that station. This has never been added to the rules and it should be specified somewhere
It wasn't a factor in the first B4Z1 because we had a fixed challenge list
ratt
In December, we on the helpdesk ruled that you could veto challenges at the cost of being locked out of completing that station. This has never been added to the rules and it should be specified somewhere
I don't like the first challenge very much. The challenge itself is fine but the form of the evidence you need to supply to the helpdesk kinda isn't. VC with your camera on for a significant length of time takes a lot of mobile data
I don't like the first challenge very much. The challenge itself is fine but the form of the evidence you need to supply to the helpdesk kinda isn't. VC with your camera on for a significant length of time takes a lot of mobile data
Yeah I think with this challenge it's either be comfortable with the possibility of cheating or replace it with a different challenge. Which is sad because I actually like the challenge itself a lot
idea:
curse: you've immediately claimed this station. however you have 20 minutes time to travel to your prior claimed station and take a picture of a bird near that station. if you fail to end this task on time you will lose control of both mentioned stations and are not allowed to attempt a reclaim.
idea:
curse: you've immediately claimed this station. however you have 20 minutes time to travel to your prior claimed station and take a picture of a bird near that station. if you fail to end this task on time you will lose control of both mentioned stations and are not allowed to attempt a reclaim.
Yeah but 1) there are other easy challenges and 2) you were probably travelling down a train line and you've had to go back on yourself which wastes more time
this might be a bad suggestion idk but if uploading a video is a concern, what about going into a VC and turning your camera on so someone from helpdesk can live monitor a lengthy challenge
There is no "Cost" of vetos.. It's more of an implication of the rules. If you go to a station, get a challenge and decide you don't want to do it, that's fine go to another station. But if you then want to re-attempt, you'll have to retake that selfie and start the challenge from scratch - the challenge itself will not change.
19:44
In the time you don't attempt that station, it could have been claimed by another team.
There is no "Cost" of vetos.. It's more of an implication of the rules. If you go to a station, get a challenge and decide you don't want to do it, that's fine go to another station. But if you then want to re-attempt, you'll have to retake that selfie and start the challenge from scratch - the challenge itself will not change.
Draft Rules: Welcome to the Battle for Zone 1 Stations Lite – The lite version of the original BFZ1. The aim of the game is to have claimed the most stations at the end of the eight hours; you may claim stations by either completing a challenge randomised from a list by Helpdesk or battling ano...
Add on there
Vetoes/Strategic Forfeits:
If you decide not to do a challenge assigned to a station, you may attempt another station instead. The challenge previously assigned does not change, and reattempting that station requires you to restart the challenge as well as submitting a new selfie.(edited)
Joe
the numbers are based on the 6 months the car was first sold (I think) so if both teams finds a new car it will be a tie
depends on if you go highest number or newest plate
Fahmi Sack
Add on there
Vetoes/Strategic Forfeits:
If you decide not to do a challenge assigned to a station, you may attempt another station instead. The challenge previously assigned does not change, and reattempting that station requires you to restart the challenge as well as submitting a new selfie. (edited)
Becasue I think there's a challenge that is a board game, which includes its mobile versions - avoids the possibility of the same game being used for both challenges
Fahmi Sack
To summarise the rules, this is what I put over on Dev chats:
So in short:
I don't think 1 free battle makes sense anymore. That was suggested while we still had the adjacency requirement at 2, so for one battle only teams could act as if the adjacency requirement was 1
Becasue I think there's a challenge that is a board game, which includes its mobile versions - avoids the possibility of the same game being used for both challenges
Rickroll your opponents: how do you get your opponents into a VC? How does the helpdesk choose which team to get into the VC? Would it unfairly disadvantage this team?
Some alternative suggestions:
Rickroll the helpdesk
Rickroll the spectators
Send a voice or video recording of yourself singing rickroll to #player-chat
Joe
Rickroll your opponents: how do you get your opponents into a VC? How does the helpdesk choose which team to get into the VC? Would it unfairly disadvantage this team?
Some alternative suggestions:
Rickroll the helpdesk
Rickroll the spectators
Send a voice or video recording of yourself singing rickroll to #player-chat
Yeah, I think it's just unfair to force another team into VC
20:05
Would be alright if there were only 2 teams
20:07
I think sending it in #player-chat is the best option that's still funny. That way other teams can watch it when they're available to
20:10
The wording of the vegetarian challenge (ID 49) is confusing. The name implies you can't eat meat for the entire day but the description says eat one vegetarian product
Joe
The wording of the vegetarian challenge (ID 49) is confusing. The name implies you can't eat meat for the entire day but the description says eat one vegetarian product
Are bank/monument counted as the same station either for challenges for for challenging
20:37
As they aren't next to each other for the purpose of challenging someone, but are obviously connected 'by foot'
20:38
Challenges happy for them to be separate cos lots of entrances you can take photos from, but challenging, it would be neater if they were counted as connected neighbours
last game they were not considered adjacent for the purpose of battles
20:39
pretty sure anyway
Joe
Rickroll your opponents: how do you get your opponents into a VC? How does the helpdesk choose which team to get into the VC? Would it unfairly disadvantage this team?
Some alternative suggestions:
Rickroll the helpdesk
Rickroll the spectators
Send a voice or video recording of yourself singing rickroll to #player-chat
Imo it doesn't make a big difference, as you're generally backtracking to a station adjacent to one you claimed earlier anyway. But it's up to the game designers
20:44
Unless the rules have changed since last time battles are more of a late game thing since it's more efficient to claim free stations
nelsonion
Are bank/monument counted as the same station either for challenges for for challenging
We use the tube map to consider adjacency and the one in use will be posted to game announcements throughout the day, updated with team colours as the map fills up
20:47
This does mean that Monument/Bank is a good place to consider going, and this has been very much exploited by winning teams in the last couple games we've played of this mode
The Monument challenge last time involved going to the top of the Monument, but it was closed due to the weather. So then the helpdesk made us take a picture of another team member from a quarter mile away which was harder than it sounds
The Monument one was good for the first game (I was the one who volunteered to run up it, killed my legs for the rest of the game lol) Just a shame that there was that storm in December that made things difficult
The Monument challenge last time involved going to the top of the Monument, but it was closed due to the weather. So then the helpdesk made us take a picture of another team member from a quarter mile away which was harder than it sounds
We use the tube map to consider adjacency and the one in use will be posted to game announcements throughout the day, updated with team colours as the map fills up
yes i have seen it after writing that message
battle ideas:
1. stuff as many marshmallows in your mouth as possible, the highest amount from any player wins. (or the team sum)
1/4 of a mile is like 2 tube stations away, I think 1/8 of a mile would have been plenty with hindsight
Beni
yes i have seen it after writing that message
battle ideas:
1. stuff as many marshmallows in your mouth as possible, the highest amount from any player wins. (or the team sum)
There are a lot of close stations on this map, feel free to abuse that with your team. They only have the connector blob on the tube map because that walk is the best way to interchange in some contexts, but they're still different stations
Those make sense with paddington and edge where but with being able to walk between the two without even exiting a gateline, that's why I thought it. So are we counting farringdon Lizzy line and tube is different too as you are meant to go out and across the road there too
I think that challenge is fine if it doesn't force the other team into VC
21:21
Maybe just make it the initial team recording a video of them singing the song up to a certain point, then they have to send it to another team in this chat with a ping(edited)
ratt
Maybe just make it the initial team recording a video of them singing the song up to a certain point, then they have to send it to another team in this chat with a ping (edited)
Right, I don't think anyone is joining me into VC today.
21:37
Well, the next VC session will be Thursday with the helpdeskers
21:40
For Rickroll: You must record a video of you dancing to Rick Astley's "Never gonna give you up" and send it through to verification. Then the helpdesk must send it to all other team chats as a prank. It is advised for the helpdesk to post the team back with reactions, though it's not essential.
I do think there's potential in something involving AI as a judge. While it's not that good, giving it two player creations and asking it to pick a winner is at least neutral
22:05
Battle challenges that involve making something creative rather than just racing to do something are fun
1
ratt
I do think there's potential in something involving AI as a judge. While it's not that good, giving it two player creations and asking it to pick a winner is at least neutral
For info, the Piccadilly line should be open where we need it to be but in all likelihood might be a bit f'ed as it's closed north of of kings cross which will mess up most of the line
22:08
It's closed overnight from Hyde park corner north, but should be open the rest of the places we need
If you want to incorporate chess into a challenge, it would be better to say, play a blitz game against someone in the helpdesk or spectator, where only playing the game counts and not the outcome
For 1 minute Silence challenge: All team members must ideally go to a memorial, graveyard (or gravestone) or anything that involves remembering a dead person or alternatively somewhere it is quiet and pose and stay silent for 1 minute. It must be fully recorded if possible.
To my understanding, once your team is assigned a challenge at a station, that's locked for the entire game - bar some extreme circumstances as helpdesk deems applicable.
That's why it's suggested we're all meeting up earlier than 9am at the meeting location.
Fahmi Sack
To my understanding, once your team is assigned a challenge at a station, that's locked for the entire game - bar some extreme circumstances as helpdesk deems applicable.
The challenge rules have the term 'activated' rather than 'assigned' under the bit that forces it to be regenerated, which implies to me that it the curse has to be completed before the forced regenerating clause comes into effect to me(edited)
18:51
Just a little wording thing but I wanted to confirm
can i also get some clarification on thise challenge: "!All team members must watch a film or video for at least 5 mins or for the whole duration. It must be one full video and must not be a film played from your own device. "
does this mean we have to find a video in the wild or does it mean it has to be on youtube and not from camera roll etc.
thisemotrash
no, im looking at the spreadsheet and it says the station is immediately claimed, you cant veto a curse
The way we did it in December was that you could veto curses, but that you lose your claim on that station.
19:01
We had claim immediately curses back then as well
19:01
Some of them were absolutely brutal
thisemotrash
can i also get some clarification on thise challenge: "!All team members must watch a film or video for at least 5 mins or for the whole duration. It must be one full video and must not be a film played from your own device. "
does this mean we have to find a video in the wild or does it mean it has to be on youtube and not from camera roll etc.
Draft Rules: Welcome to the Battle for Zone 1 Stations Lite – The lite version of the original BFZ1. The aim of the game is to have claimed the most stations at the end of the eight hours; you may claim stations by either completing a challenge randomised from a list by Helpdesk or battling ano...
My Aunt has a restaurant in Stratford if that's an option, but I'd have let her know in advance if we're any bigger than 4 people going over because they're not the biggest restaurant there...
Fahmi Sack
My Aunt has a restaurant in Stratford if that's an option, but I'd have let her know in advance if we're any bigger than 4 people going over because they're not the biggest restaurant there...
Technically the rules say "There is never a risk of being in multiple battle challenges at the same time." and regardless of capacity I think that's just sensible
Guys I just tested out video compression, would highly recommend it. The longest video to upload from last game took like a minute to reupload now on a similar internet connection, compression ratio is 90%
Guys I just tested out video compression, would highly recommend it. The longest video to upload from last game took like a minute to reupload now on a similar internet connection, compression ratio is 90%
Guys I just tested out video compression, would highly recommend it. The longest video to upload from last game took like a minute to reupload now on a similar internet connection, compression ratio is 90%
I did a 3 min video test. And it worked fine. No compression needed, it was over the 100mb limit but no issues. I didn't do more than that cos that's all I could be bothered to film
I did a 3 min video test. And it worked fine. No compression needed, it was over the 100mb limit but no issues. I didn't do more than that cos that's all I could be bothered to film
This is THEME PARK DASH, a game show 4 roller coaster geeks (and Mark) made up and then played for real at Alton Towers. We're desperate to record a season 2, but that can only happen if we get the likes and a few subscribers, so please take pity and sub to the channel!
Theme Park Dash is a sister channel to The Next Outing available here:
yout...
Joe
Don't you live in London? Where are there cows in London??
We had to check discord for when the challenges were announced, wait for the emoji, then refresh the webpage before the challenges would show. A little slow sometimes on a London data signal
I have 2 suggestions, one that i have already made earlier today.
1. Add a list of changes that have been made with timestamps
2. Add a schedule option for battles. Like being able to put notes somewhere for example would help in a textbox or idk.
It was clear they were swamped and even though there were some disagreements, @Helpdesk did a really good job handling things
Beni
I have 2 suggestions, one that i have already made earlier today.
1. Add a list of changes that have been made with timestamps
2. Add a schedule option for battles. Like being able to put notes somewhere for example would help in a textbox or idk.
Thanks! I had timestamps for last claim update but a full history would be better. And yeah, battle support would make sense (and the Discord integration mentioned)(edited)
even if it were scheduled at the right time it goes on a ridiculously inefficient route, side to side of the river. Takes way too long to go any distance
21:11
I'd have liked to have it as a challenge for something but it's also expensive
21:12
I can't really tell who'd actually use it to commute or travel
tbh I'd be fine to concede it because of the rules about the game continuing up to 6:30 being misunderstood. Does feel a little like we're rules wanking by pulling it out the bottom of the spreadsheet. AFAIK team 2 were already at Spoons or on their way. Technically it should've been permissable but also the tiebreaker shouldn't have been visible to everyone digging for little advantages
21:20
but I'm too nice and Barry is mean
1
21:21
If we were going to have a tiebreaker it should've been a random battle challenge
The easy fix is:
Find a place to sleep tonight -
Using 'list of pre decided sites', find the most expensive place to sleep tonight
Teams must take a picture outside of the property, and provide a screenshot indicating price of selected bed
If it's on the site, and has an identifible address it counts(edited)
If anyone is photoshopping a passable screenshot from one of the websites on their phone, getting to the hotel and taking a picture inside 10 minutes let them have it
13:28
They'd still be able to verify the general price on the webiste, so if it showed £200 for them and you were claiming £3k they'd could ask for a screen recording
all of the battles have some element of trust though, for zone 1 stations or countries yesterday we could've read off of a phone, for the wikipedia challenge we could've taken multiple random pages until we found a good one and submitted that effort
13:31
you just have to trust that anyone going to the effort of travelling for the game isn't then cheating, which in teams of 3+ you'd have enough people to keep it straight
That said, I personally prefer "best attempt in 5 minutes" over "1 attempt" because it means we don't have to verify whether it's truly the first attempt
Making the question harder would help with this, but then it can run into the issue that a team may not be able to submit a valid solution within the time limit
Was a great game until we got screwed by finding 10 Vauxhalls at Battersea, took FOREVER, found 7 in like 5 mins then took ages for the other 3 and then hit with a 20 min no claiming pause.
11:24
(and the hotels etc decision)
11:25
Bank is an absolute OP place to do battles though, especially later in the game with the remaining battles that could have come up(edited)
11:26
Super annoyed we didn't get the get the highest you can in 10 mins" one would have been legendary if we had
11:26
Literally would have been the highest people in London
That one Sainsbury's near Horizon22 came in clutch twice!!
nelsonion
Was a great game until we got screwed by finding 10 Vauxhalls at Battersea, took FOREVER, found 7 in like 5 mins then took ages for the other 3 and then hit with a 20 min no claiming pause.
I think a catchup mechanism like last game would have worked well this game. Except it can't be the same catchup mechanism it would have had to be something different
Fahmi Sack
Not sure how stretched Helpdesk was this time, but last time it was pretty manageable, so I think it's fair to say a minimum of 4 helpdeskers
I think we were pretty stretched (in proportion to the amount of battle challenges that came in, not so much by the normal station claims) but the amount we were stretched could be drastically reduced by some improvements we considered under feedback
Fahmi Sack
Not sure how stretched Helpdesk was this time, but last time it was pretty manageable, so I think it's fair to say a minimum of 4 helpdeskers
I think if we were to run exactly the same game again with no changes, a total of 4 helpdeskers would be too few
Realigning
I think we were pretty stretched (in proportion to the amount of battle challenges that came in, not so much by the normal station claims) but the amount we were stretched could be drastically reduced by some improvements we considered under feedback
Make the queue of battle challenges always visible to players so we don't have to manually post about changes to it in the multiple relevant channels, and get the helpdeskers to be more specific about assigning responsibilities amongst themselves beforehand (although there was some debate about what the most efficient way of dividing up would have been, I think there was agreement that we should have used a more consistent way of dividing up work amongst ourselves than we actually did)
Also write more specific challenge descriptions and stress test the challenge descriptions in advance (get people to try to 'break' them) so we don't spend as much time coming up with a view on an individual basis on the day. You gave us the opportunity to do this in the briefing, it just would have been useful to have more time to sit on the completed list of challenges, come up with potential issues and improve the challenge descriptions as a group.
There was also a suggestion to automate the discord messages we sent out the minute that battle challenges actually started; I think that would have really helped too. You could do this using the information in the queue
Realigning
Make the queue of battle challenges always visible to players so we don't have to manually post about changes to it in the multiple relevant channels, and get the helpdeskers to be more specific about assigning responsibilities amongst themselves beforehand (although there was some debate about what the most efficient way of dividing up would have been, I think there was agreement that we should have used a more consistent way of dividing up work amongst ourselves than we actually did)
This was a new method which we had not needed in previous BFZ1, so I agree after seeing how fast paced and frequent it became we would need some sort of queue system. Making it publicly visible also makes sense, as battle announcements are announced anyway. I think for the next BFZ1 (whenever it is) we can try see if this can be implemented in the app - it was on the radar this time but there was not enough time to have it implemented.
get the helpdeskers to be more specific about assigning responsibilities
I think I mentioned in the briefing that this was up to the Helpdesk as a team to determine who does what, or how the team wants to function?
more specific challenge descriptions and stress test the challenge
Agreed. The last BFZ1 did not have this problem - there was however a veto problem but this falls under the rules, not the challenges themselves.
automate the discord messages
I wish I knew how. I had hoped that the copy text box on the web app would have helped a little, but I still agree that having a bot would be ideal. My programming skills are not that advanced so I have little input on how this can be achieved. I can see you've customised the google sheets to help with that too!
This was a new method which we had not needed in previous BFZ1, so I agree after seeing how fast paced and frequent it became we would need some sort of queue system. Making it publicly visible also makes sense, as battle announcements are announced anyway. I think for the next BFZ1 (whenever it is) we can try see if this can be implemented in the app - it was on the radar this time but there was not enough time to have it implemented.
get the helpdeskers to be more specific about assigning responsibilities
I think I mentioned in the briefing that this was up to the Helpdesk as a team to determine who does what, or how the team wants to function?
more specific challenge descriptions and stress test the challenge
Agreed. The last BFZ1 did not have this problem - there was however a veto problem but this falls under the rules, not the challenges themselves.
automate the discord messages
I wish I knew how. I had hoped that the copy text box on the web app would have helped a little, but I still agree that having a bot would be ideal. My programming skills are not that advanced so I have little input on how this can be achieved. I can see you've customised the google sheets to help with that too!
Thanks. On the 2nd point I agree and i'm only pointing this out as a learning that we had for ourselves, i'm not suggesting that you implied anything that was wrong. I just wonder whether in future it would be good to really hammer home that point: 'Helpdesk you need to assign consistent responsibilities amongst yourselves or it will get messy' or indeed create a framework so that they are forced to do this.
As with 4 teams, if 2 are in battle, and one of the others is challenging the 4th team, i don't see a reason (other than help desk capacity) for then to have to wait for the challenge to finish before can start the next one
Fahmi Sack
queue of battle challenges
This was a new method which we had not needed in previous BFZ1, so I agree after seeing how fast paced and frequent it became we would need some sort of queue system. Making it publicly visible also makes sense, as battle announcements are announced anyway. I think for the next BFZ1 (whenever it is) we can try see if this can be implemented in the app - it was on the radar this time but there was not enough time to have it implemented.
get the helpdeskers to be more specific about assigning responsibilities
I think I mentioned in the briefing that this was up to the Helpdesk as a team to determine who does what, or how the team wants to function?
more specific challenge descriptions and stress test the challenge
Agreed. The last BFZ1 did not have this problem - there was however a veto problem but this falls under the rules, not the challenges themselves.
automate the discord messages
I wish I knew how. I had hoped that the copy text box on the web app would have helped a little, but I still agree that having a bot would be ideal. My programming skills are not that advanced so I have little input on how this can be achieved. I can see you've customised the google sheets to help with that too!
Pylon is very straightforward for this, only issue is that it would be tricky to get it to hook directly with Mithent's app
14:59
If you just want announcements, then I imagine Mithent making his app post to a webhook upon the helpdesk pressing a button would be fairly trivial
15:00
Any calculation run from a discord command would be also very doable but you'd want a separate bot for it
15:01
It's very possible probably just running everything from buttons and graphics directly within Discord instead of the app, but you do miss out on the pretty zoomable map(edited)
Not currently, mostly because it's evolved over time in a way that was convenient for fast development and I'd probably want to refactor it a little (also the repo contains my Firebase API key, oops). But I could work on tidying it. It's serverless though, it syncs using Firebase, so there is no server backend to hook Discord integration into exactly, but a microservice could also subscribe to Firebase to receive updates.
Mithent
Not currently, mostly because it's evolved over time in a way that was convenient for fast development and I'd probably want to refactor it a little (also the repo contains my Firebase API key, oops). But I could work on tidying it. It's serverless though, it syncs using Firebase, so there is no server backend to hook Discord integration into exactly, but a microservice could also subscribe to Firebase to receive updates.