Yes please! I appreciate there aren't many details yet, you should expect some by the end of the bank holiday weekend, but basically it's a game about claiming (and completing various challenges in) the different London boroughs
Gould
I may have a friend who is interested as well - shall I message him now?
@Fahmi Sack@FormulaOtaku/RacingWeeb i managed to get a friend interested and he says he can come. Just waiting to add him until i see if someone else can also come. But either way, good news - we now have the number of people required for the event to go ahead (6)
I want people to arrive at 9 but I don't think it's a question of delaying the game for everyone, the first 20 minutes at minimum is always explaining things, setting up trackers, waiting for multiple people to arrive. Etc. Since you are already more familiar with the game than most players, i don't mind it being more "turn up and go" for you.
13:48
Teams can also strategise during those first few minutes of waiting
Nope. It's built into the schedule that we are very much expecting to not actually start at 9am
13:53
I think most people should aim to get to the meeting location at 9 but i'm fine on making an exception for you since you are more familiar with it - if you're happy to miss the prep time
Okay, that makes things significantly more doable then, I was leaving more leeway for the start than was needed. Glad I didn't book yet, I can probably take the cheap train
1
13:54
Will there be strategy channels opened prior to the event?
It doesn't quite work like that - i recommend everyone to read the pinned rules document under announcements before Saturday
1.
Claiming a borough is achieved by completing the relevant claiming challenge.
2.
To either claim or lock a borough, you have to be a pedestrian outdoors in the borough - i.e. not riding public transport.
Not really. However, you will be able to view all of the locking challenges just before the game starts, so you could make decisions on that basis. The claiming challenges are randomised and rather generic, they are not supposed to be challenging
Regarding the start times, if we're starting well after 9:30 and 9:30 is to be an arrival time, do the rest of the times need to be moved back to compensate?
16:09
Otherwise we might get 9 boroughs opening up right at the beginning, if we end up starting the game closer to 10
Ideally everyone should be arriving in good time for a 9am start. In case that's delayed by any amount then it will be compensated - exactly how will depend on how long the delay is... That's decision we'll need to make at Helpdesk on the spot.
Fahmi Sack
Ideally everyone should be arriving in good time for a 9am start. In case that's delayed by any amount then it will be compensated - exactly how will depend on how long the delay is... That's decision we'll need to make at Helpdesk on the spot.
I can probably make a 9AM start time but they're different tickets so I need to be sure
16:16
The rules doc specifies borough opening times which assumes a 9AM start time
ratt
Regarding the start times, if we're starting well after 9:30 and 9:30 is to be an arrival time, do the rest of the times need to be moved back to compensate?
Either way, a delayed start will be compensated. If it's a few minutes we'll shift the wheel times accordingly, if it's longer then we may need to move things around a little - highly dependent on the delay.
Google maps tells me you could take the later train and arrive at the starting location at 9:23, which i think is acceptable if you're happy to miss the briefing
Joe
Are they basically just designed to get your ass off the train or is there more to them than that?
A little bit more involved than that, but most/all of them are fairly 'simple'; they aren't designed to be too difficult. I'd say anywhere on avg about 15-20 mins per challenge depending on which one. Some are a little more difficult than others.(edited)
@Realigning One thing I think could be made clearer in the rules is how scoring works when a borough is claimed by multiple teams and then locked by one of them. For instance:
Team 1 claims Westminster within the wheel
Team 2 claims Westminster within the wheel
Team 1 locks Westminster within the wheel
I believe the intended interpretation is that Team 1 come away with 2 points from having Westminster locked and that Team 2 come away with 0.(edited)
17:11
But it is possible to also interpret the scoring as being cumulative, so Team 1 have 4 points and Team 2 have 2
17:11
This should be entirely clear in the rules to avoid misinterpretations.
ratt
@Realigning One thing I think could be made clearer in the rules is how scoring works when a borough is claimed by multiple teams and then locked by one of them. For instance:
Team 1 claims Westminster within the wheel
Team 2 claims Westminster within the wheel
Team 1 locks Westminster within the wheel
I believe the intended interpretation is that Team 1 come away with 2 points from having Westminster locked and that Team 2 come away with 0. (edited)
Just wanted to point out something not mentioned in the rules document - but that we will be setting up on the day - that currently the plan is to have trackers on each of the teams for the whole game, visible to all
Just wanted to point out something not mentioned in the rules document - but that we will be setting up on the day - that currently the plan is to have trackers on each of the teams for the whole game, visible to all
the end time and the duration of the lunch break will depend on exactly when we start. this will be communicated on the day. we might start slightly earlier or later than 9:30.
It varies so much that it's almost impossible to give any kind of generalisation. Also, some of them have a higher variation in expected time taken, and some have a lower variation. But the full list by borough will be available before game start. Typically they are associated with one or several locations within the borough.
22:52
So, even the easier ones are still "harder" than the claiming challenges because of the location-based constraints
I've discovered a new little tool which involves colouring a map. Does anyone here have any issues with seeing specific colours - just so we don't end up using the worst possible colours?
I'm not personally colour blind, but generally when choosing colours in a UI I cater to the most common form of colour blindness, where people struggle to tell the difference between reds and greens with similar levels of brightness.(edited)
14:26
RG-colour blind people should still be able to tell the difference between dark red and light green, and will usually be able to infer that the darker colour is the one called "red" (because light red is usually labelled "pink" in English)
red-yellow is similar to red-green hue-wise, since yellow is a mix of red and green. But yellow is normally a lot brighter than red so there's that, I'd use the checker to be sure. Although we don't know if there is anyone here who is actually colour blind and if so what type
Teams should be aware that a section of the Mildmay line (specifically the bit north of the City that is useful at the start of the game) and the majority of the DLR will be fully closed for the entire day.
It would be if you're depending on a cheaper travel cap. For example, if you're only usually travelling Z1-4 throughout the capping week (£64.20), the extension of travelling for a day to Z6 means you end up paying £17.40, which is more than a single day travelcard for Z1-6. You'd have to check and compare the zones you normally travel on contactless with the travelcard prices. For reference, Saturdays are off-peak all day.
I probably will pick up a travelcard this time though since I am missing my card, and I don't want to end up with the NFC on my phone denying me entry to a station barrier
Regarding the tracker idea, I'm trying to build something right now and I have a question: do you think it's possible for one person from each team to use my tracking app - we could have a real time visual view of the game
We usually just use Google Maps, and we have a borough border overlay here that players can use to search everything that they would otherwise do on GMaps, while also seeing team locations and borders.
16:45
What would your app do?
ratt
We usually just use Google Maps, and we have a borough border overlay here that players can use to search everything that they would otherwise do on GMaps, while also seeing team locations and borders.
I want to reach consensus on what we are doing first given the additional possible map we now have
1
16:54
I think it's not ideal to tie the 'I want to figure out which borough I am in currently' use case to the 'I want to visually see who has scored points on the map' use case in Google Maps due to the constant need to refresh, exit and go back to open the original link whenever anything changes
It's funny how similar this is to my job. I'm a product strategist, so i spend half of my time telling engineers not to build stuff because we can't or won't use it
It's kind of a shame because i do think there is some value to having an overlay on your google maps: but i also have been clear that we should maintain the announcements static map solution regardless. If the overlay doesn't update properly, it has the potential to cause confusion. And i don't want to ask you to spend time updating something that isn't absolutely necessary
Realigning
It's kind of a shame because i do think there is some value to having an overlay on your google maps: but i also have been clear that we should maintain the announcements static map solution regardless. If the overlay doesn't update properly, it has the potential to cause confusion. And i don't want to ask you to spend time updating something that isn't absolutely necessary
Yeah there is a way to have the update pushed without constantly having to reopen the link, but it requires reopening the app - this would first require a correct setup though.
Fahmi Sack
It would be if you're depending on a cheaper travel cap. For example, if you're only usually travelling Z1-4 throughout the capping week (£64.20), the extension of travelling for a day to Z6 means you end up paying £17.40, which is more than a single day travelcard for Z1-6. You'd have to check and compare the zones you normally travel on contactless with the travelcard prices. For reference, Saturdays are off-peak all day.
Hello again I am looking for 2 volunteers from Team1 and Team2 to test some functionality. Volunteer must be located in London today and be willing to show their location. If anyone is willing then please let me know via private message. Thanks.
luc752
Hello again I am looking for 2 volunteers from Team1 and Team2 to test some functionality. Volunteer must be located in London today and be willing to show their location. If anyone is willing then please let me know via private message. Thanks.
Btw i noticed a few things from the original version you sent (appreciate this is not final)
08:09
The wheel activation times might move depending on the start time(edited)
08:10
Also not sure of the incremental value of having the tube map displayed when that accounts for a fairly small percentage of the ways people are likely to travel. Unless you plan to cover all trains
08:12
Also would like to know whether you are expecting helpdesk to update the locks and claims or people to do it individually
Please keep an eye out on the weather, it doesn't look like the most optimal unfortunately. Thunderstorm warning today with light showers all day tomorrow.
weather warnings tend to be extremely pessimistic every since michael fish famously said there would be 'nothing to worry about' prior to a major storm
16:16
i personally dont pay much attention to forecasts(edited)
16:18
whatever happens, happens, but i think it would be prudent to prepare just in case there is a bit of rain
Overnight rain mostly clears by the early morning, with heavy and blustery showers then developing from late morning, moving eastwards and likely thundery at times with a risk of hail. Maximum temperature 19 °C.
Iβm sorry guys I think Iβm going to have to not comeβ¦. I just got home from work and I still have to back up footage and shit, Iβll just be an unhelpful and complaining zombie if I come.
If you feel like you need to join late so you can get some rest, I don't think that's too big of a problem? Something Realigning will need to comment on.
Honestly Iβm still not done, Iβm gonna be absolutely knackered. And tbh I should do the responsible thing and get some good rest and catch up on some work. I sadly donβt get weekends off
Jules π«π· π¬π§
Iβm sorry guys I think Iβm going to have to not comeβ¦. I just got home from work and I still have to back up footage and shit, Iβll just be an unhelpful and complaining zombie if I come.
Don't worry I'll be knackered too. The Airbnb I booked is quite terrible despite its good reviews. It has ceiling lights you can't properly turn off and I'm overheating in bed. Not getting much sleep.
Your helpdeskers today:
@Team 1 - Me
@Team 2 - Mediocre
@Team 3 - Sevenseas
Realigning will also be on the Helpdesk team as a backup, and to provide admin!
1
Fahmi Sack
The weather here in Germany is absolutely terrible!
yeah we did. DLR closed except for Stratford to Beckton and Stratford to Woolwich. Eastern half of Mildmay line closed. No trains from Blackheath to Charlton
I don't think you needed to claim Greenwich for instance - unless you're concerned about another team coming back and doing the claim and the lock challenge
Our strategy would have been different if there was more time in the game. It revolved around the wheel because the wheel was in play for the whole game
Our strategy would have been different if there was more time in the game. It revolved around the wheel because the wheel was in play for the whole game
Makes sense since that was a key mechanic (claiming games have a habit of "keep away from everyone" being a good strategy without something to encourage teams together). Curious how it felt as a mechanic
The remaining challenges were:
Do Squats
You must squat a total of 20 times per player in your team. However, the distribution does not actually have to be per player: for example, one or two team members can cover the whole total. you can take a break if you wish to.
Make a Word Search puzzle
Make the puzzle on a 10x10 grid of letters that includes the name of the borough, and at least 6 other words, minimum 4 letters each. at least 3 of the words must be diagonal. Bending words are not allowed. if the name of the borough is longer than 10 letters, you can include only one part of the name of the borough
Do a 30 second episode of the Snack Zone
One team member must obtain and review the snack as part of an episode of the Snack Zone. The whole thing must be recorded and last for at least 30 seconds. The snack can be obtained anywhere, but must be consumed by at least one team member.
Advertise Jet Lag
Draw a poster advertising Jet Lag: The Game. You have 5 mins to draw. You must then put up the poster in a legal position of your choice. The poster must clearly promote Jet Lag.
Scratch a Lotto Scratchcard
You must buy and completely scratch a Lotto scratchcard.
Run a mile
One of your team members must (if able) run a mile. You may measure the distance of your run beforehand. You may run around at a park or anywhere with wider space. Only one team member at a time may complete this challenge however they can change over when needed. You must not use any other kinds of transport besides running.
Team 2 route (sorry can't seem to access the team chat to put it there):
Central line from Bank to Tottenham court road
Walked to Piccadilly Circus
Walked to Trafalgar Square
Walked to seven dials
29 Bus to 22 Cleveland st
Victoria line from Warren St to Seven sisters
Weaver Line from South Tottenham to London fields
Walked to Cambridge Heath
Weaver Line from Cambridge heath to Liverpool St
Walked to moorgate
21 bus to monument
District line to earls court
District line to Fulham Broadway
District line to Kew Gardens (transfer at Earls court)
110 bus to key bridge station
Walked to 27 great west road
Walked to north Korean embassy
Walked to north Acton
Piccadilly to Alperton
trainlogger - The train spotting website with 25,000 shunters, locomotives, multiple units and trams to log your sightings, haulage and photographs against.
Team 1's route:
Northern line from Bank to London Bridge
Southwark claim+lock
Jubilee line from London Bridge to Stratford (asked for Tower Hamlets, Greenwich, and Newham claim challenges on the way)
Newham claim
Central line from Stratford to Leytonstone
Waltham Forest claim+lock
Central line from Leytonstone to Wanstead
Redbridge claim+lock
Central line from Wanstead to Stratford
Jubilee line from Stratford to West Ham
The Newham locking challenge required us to split up. Sammy took Hammersmith and City line from West Ham to East Ham while we stayed at West Ham
Newham lock
Sammy took District line from East Ham to Barking while we took c2c from West Ham to Barking
Barking and Dagenham claim+lock
c2c from Barking to Upminster
Havering claim
c2c from Upminster from Barking, arrive at 12:29
Lunch break
c2c from Barking to West Ham, leaving at 13:30
Jubilee line from West Ham to North Greenwich
Greenwich claim+lock
Jubilee line from North Greenwich to Westminster (asked for Lambeth claim challenge on the way)
Westminster claim
Jubilee line from Westminster to Waterloo
Lambeth claim
SWR from Waterloo to Wimbledon
Attempted Merton claim failed
SWR from Wimbledon to Kingston
Kingston upon Thames claim
SWR from Kingston to Teddington
Richmond upon Thames claim+lock
SWR from Teddington to Richmond
District line from Richmond to Turnham Green
District line from Turnham Green to Acton Town
Piccadilly line from Acton Town to South Harrow
Harrow claim
Piccadilly line from South Harrow to Rayners Lane (the rest of that train's journey was cancelled)
Metropolitan line from Rayners Lane to Eastcote
Hillingdon claim
The wheel felt like a lot of info to take in and keep atop of with how rapidly things were activating/deactivating (every 30 mins) so maybe four in an hour instead of two in every half hour would be a little less info to try and juggle atop everything else?
As team 1 demonstrated, the wheel was the path to winning, so maybe making it a little easier to get your head around would encourage more to go that route (and have more fun team clashes?)
Just realised, when is this section gonna be made public?
Sifa Poulton
The wheel felt like a lot of info to take in and keep atop of with how rapidly things were activating/deactivating (every 30 mins) so maybe four in an hour instead of two in every half hour would be a little less info to try and juggle atop everything else?
Yes, that's a good point! If we had the same information thrown at us over lesser instances and longer periods, it makes digesting this information much more feasible, not saying it wasn't in the first place.
I also really liked that we could get challenges "early" by passing through boroughs but that we didn't have to immediately do them or automatically lose the Borough. It really helped with our afternoon planning to be able to prep a few boroughs ahead
Maybe if it's around a year later then it would still be worth retaining most of the challenges.
Sifa Poulton
I also really liked that we could get challenges "early" by passing through boroughs but that we didn't have to immediately do them or automatically lose the Borough. It really helped with our afternoon planning to be able to prep a few boroughs ahead
I would rather leave it to be implicit, because its a matter of reading between the lines and figuring out what strategies are possible - now that it's done and mentioned there shouldn't really be an issue
I would also maybe shift the wheel for future, just to add an element of change (maybe thinking about where the eastern river falls as that's a pretty big transport barrier) ((lower thames crossing when?))
What if we also implemented curses? That way teams are more likely to actually be head-to-head as the only time teams actually competed was when locking a borough.
FormulaOtaku/RacingWeeb
I think not all the locking challenges should be changed, obviously change some of them at least
Personally i think there would only be a couple i would keep and that's if a) nobody did them and b) i think they are very good. I think i would probably keep Barnet, Hillingdon, Hackney. That's probably it. Want to make sure it feels fresh especially if we get many of the same players again
Realigning
Personally i think there would only be a couple i would keep and that's if a) nobody did them and b) i think they are very good. I think i would probably keep Barnet, Hillingdon, Hackney. That's probably it. Want to make sure it feels fresh especially if we get many of the same players again
Hillingdon was so location specific and also weather specific (the rain meant visibility was poor - we were debating doing it at Hayes and Harlington until the rain came in with a vengeance and we figured it'd be hard to see anything taking off unless we had our nose against the fence) so perhaps a backup for rain?
Fahmi Sack
What if we also implemented curses? That way teams are more likely to actually be head-to-head as the only time teams actually competed was when locking a borough.
What if we also implemented curses? That way teams are more likely to actually be head-to-head as the only time teams actually competed was when locking a borough.
Once you complete a challenge you could draw a minor curse, and locking a borough gets you a major curse? Minor curses could be something like a small excersice (stretches/starjunp/situps etc) and a major curse could be any of the H&S curses (that could be applied)?(edited)
You could also add curses like taking late transport or can only take certain modes or colours of transport next (i.e. the colour of your next tube line/overground must be a primary colour) to play with London's specific network a bit more(edited)
Realigning
Personally i think there would only be a couple i would keep and that's if a) nobody did them and b) i think they are very good. I think i would probably keep Barnet, Hillingdon, Hackney. That's probably it. Want to make sure it feels fresh especially if we get many of the same players again
I think it's worth bearing in mind that if we play this game again as it is right now, more teams will go for the wheel strategy which will lead to crowding of the wheel
13:13
We already saw it a bit at the end of this game, when team 1 and 2 were both going for wheel boroughs, but by that point it was too late to change the course of the game
13:15
I was pretty sceptical that the wheel would work going into this game due to there being too much competition, and I think if the wheel gets too overcrowded, it could lead to quite a frustrating experience for everyone, there's a balance of crowding to get right(edited)
Would it then make sense to have outer boroughs go clockwise and inner counterclockwise?
Joe
I was pretty sceptical that the wheel would work going into this game due to there being too much competition, and I think if the wheel gets too overcrowded, it could lead to quite a frustrating experience for everyone, there's a balance of crowding to get right (edited)
Do you think this would be alleviated to some extent if teams didn't have trackers on each other? So that they didn't know exactly how much effort would be required to stay ahead of each other?
Not really, in fact that could possibly make it more frustrating
14:20
I can't really think of a good solution to the problem right now, I just think the wheel has the potential to become very annoying if all teams are trying to do the same thing
14:20
It might be worth going back to basics, figuring out what problems the wheel was trying to solve and think of alternative ways to solve the problem
This is by design to some extent, obviously don't want it to be unfun but it was intended to try to bring teams together to fight over boroughs and strategise around each other rather than just going off in three different directions and seeing how quickly they can do challenges. But it is a balance
My personal (one time) opinion on the wheel is that right now it seems too overpowered to me. When we realised that Team2 didn't compete in the northeast and east boroughs (as we didn't either) we knew we were screwed (edited)
15:57
Perhaps it would be a good idea to distribute the wheel evenly on opposite sides of London and spin it twice in different boroughs. For example: Havering + Wandsworth; Bromley + Brent; Hounslow + Newham and so on β¦